{"id":12347,"date":"2014-06-24T00:00:02","date_gmt":"2014-06-23T21:00:02","guid":{"rendered":"http:\/\/hgpu.org\/?p=12347"},"modified":"2014-06-24T00:00:02","modified_gmt":"2014-06-23T21:00:02","slug":"gpu-driven-parallel-processing-for-realtime-creation-of-tree-animation","status":"publish","type":"post","link":"https:\/\/hgpu.org\/?p=12347","title":{"rendered":"GPU-driven Parallel Processing for Realtime Creation of Tree Animation"},"content":{"rendered":"<p>The technological demand for graphically generating natural plants in real time recently have been more and more increasing in a variety of interactive content-creating areas such as computer games. In this paper, we propose a GPU-driven high-speed parallel processing algorithm for generating trees and their branches and leaves in real time. The method that we propose ensures the realistic generation of a multitude of trees and motions of their branches and leaves triggered by external force while it maintains the stability of the system.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The technological demand for graphically generating natural plants in real time recently have been more and more increasing in a variety of interactive content-creating areas such as computer games. In this paper, we propose a GPU-driven high-speed parallel processing algorithm for generating trees and their branches and leaves in real time. The method that we [&hellip;]<\/p>\n","protected":false},"author":351,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[180,36,11,89,3],"tags":[1797,1787,1782,14,20,974,297],"class_list":["post-12347","post","type-post","status-publish","format-standard","hentry","category-3d-graphics-and-realism","category-algorithms","category-computer-science","category-nvidia-cuda","category-paper","tag-3d-graphics-and-realism","tag-algorithms","tag-computer-science","tag-cuda","tag-nvidia","tag-nvidia-geforce-gtx-580","tag-real-time-graphics"],"views":2306,"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/12347","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/users\/351"}],"replies":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=12347"}],"version-history":[{"count":0,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/12347\/revisions"}],"wp:attachment":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=12347"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=12347"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=12347"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}