{"id":1258,"date":"2010-11-07T20:06:06","date_gmt":"2010-11-07T20:06:06","guid":{"rendered":"http:\/\/hgpu.org\/?p=1258"},"modified":"2010-11-07T20:06:06","modified_gmt":"2010-11-07T20:06:06","slug":"real-time-3d-registration-using-gpu","status":"publish","type":"post","link":"https:\/\/hgpu.org\/?p=1258","title":{"rendered":"Real-time 3D registration using GPU"},"content":{"rendered":"<p>3D registration is a computer vision technique of aligning multi-view range images with respect to a reference coordinate system. Aligning range images is an important but time-consuming task for complete 3D reconstruction. In this paper, we propose a real-time 3D registration technique by employing the computing power of graphic processing unit (GPU). A point-to-plane 3D registration technique is completely implemented using CUDA, the up-to-date GPU programming technique. Using a hand-held stereo-vision sensor, we apply the proposed technique to real-time 3D scanning of real objects. Registration of a pair of range images, whose resolution is 320 A 240, takes about 60 ms. 3D scanning results and processing time analysis are shown in experiments. To compare the proposed GPU-based 3D registration with other CPU-based techniques, 3D models of a reference object are reconstructed. Reconstruction results of three different techniques in eight different scanning speed are evaluated.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>3D registration is a computer vision technique of aligning multi-view range images with respect to a reference coordinate system. Aligning range images is an important but time-consuming task for complete 3D reconstruction. In this paper, we propose a real-time 3D registration technique by employing the computing power of graphic processing unit (GPU). A point-to-plane 3D [&hellip;]<\/p>\n","protected":false},"author":351,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[11,73,89,3],"tags":[1782,1791,14,20,253],"class_list":["post-1258","post","type-post","status-publish","format-standard","hentry","category-computer-science","category-computer-vision","category-nvidia-cuda","category-paper","tag-computer-science","tag-computer-vision","tag-cuda","tag-nvidia","tag-nvidia-geforce-gtx-260"],"views":2101,"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/1258","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/users\/351"}],"replies":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1258"}],"version-history":[{"count":0,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/1258\/revisions"}],"wp:attachment":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1258"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1258"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1258"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}