{"id":13267,"date":"2014-12-22T21:59:59","date_gmt":"2014-12-22T19:59:59","guid":{"rendered":"http:\/\/hgpu.org\/?p=13267"},"modified":"2014-12-22T21:59:59","modified_gmt":"2014-12-22T19:59:59","slug":"manycore-processing-of-repeated-k-nn-queries-over-massive-moving-objects-observations","status":"publish","type":"post","link":"https:\/\/hgpu.org\/?p=13267","title":{"rendered":"Manycore processing of repeated k-NN queries over massive moving objects observations"},"content":{"rendered":"<p>The ability to timely process significant amounts of continuously updated spatial data is mandatory for an increasing number of applications. In this paper we focus on a specific data-intensive problem concerning the repeated processing of huge amounts of k nearest neighbours (k-NN) queries over massive sets of moving objects, where the spatial extents of queries and the position of objects are continuously modified over time. In particular, we propose a novel hybrid CPU\/GPU pipeline that significantly accelerate query processing thanks to a combination of ad-hoc data structures and non-trivial memory access patterns. To the best of our knowledge this is the first work that exploits GPUs to efficiently solve repeated k-NN queries over massive sets of continuously moving objects, even characterized by highly skewed spatial distributions. In comparison with state-of-the-art sequential CPU-based implementations, our method highlights significant speedups in the order of 10x-20x, depending on the datasets, even when considering cheap GPUs.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The ability to timely process significant amounts of continuously updated spatial data is mandatory for an increasing number of applications. In this paper we focus on a specific data-intensive problem concerning the repeated processing of huge amounts of k nearest neighbours (k-NN) queries over massive sets of moving objects, where the spatial extents of queries [&hellip;]<\/p>\n","protected":false},"author":351,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[11,89,3],"tags":[1782,14,94,667,349,20,974],"class_list":["post-13267","post","type-post","status-publish","format-standard","hentry","category-computer-science","category-nvidia-cuda","category-paper","tag-computer-science","tag-cuda","tag-data-structures-and-algorithms","tag-databases","tag-nearest-neighbour","tag-nvidia","tag-nvidia-geforce-gtx-580"],"views":2048,"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/13267","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/users\/351"}],"replies":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=13267"}],"version-history":[{"count":0,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/13267\/revisions"}],"wp:attachment":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=13267"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=13267"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=13267"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}