{"id":13857,"date":"2015-04-14T23:22:15","date_gmt":"2015-04-14T20:22:15","guid":{"rendered":"http:\/\/hgpu.org\/?p=13857"},"modified":"2015-04-14T23:22:15","modified_gmt":"2015-04-14T20:22:15","slug":"massively-parallel-ray-tracing-algorithm-using-gpu","status":"publish","type":"post","link":"https:\/\/hgpu.org\/?p=13857","title":{"rendered":"Massively Parallel Ray Tracing Algorithm Using GPU"},"content":{"rendered":"<p>Ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane and simulating the effects of high-quality global illumination at a heavy computational cost. Because of the high computation complexity, it can&#8217;t reach the requirement of real-time rendering. The emergence of many-core architectures, makes it possible to reduce significantly the running time of ray tracing algorithm by employing the powerful ability of floating point computation. In this paper, a new GPU implementation and optimization of the ray tracing to accelerate the rendering process is presented.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane and simulating the effects of high-quality global illumination at a heavy computational cost. Because of the high computation complexity, it can&#8217;t reach the requirement of real-time rendering. The emergence of many-core architectures, makes it [&hellip;]<\/p>\n","protected":false},"author":351,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[180,36,11,90,3],"tags":[1797,1787,7,1270,1782,1793,181,144],"class_list":["post-13857","post","type-post","status-publish","format-standard","hentry","category-3d-graphics-and-realism","category-algorithms","category-computer-science","category-opencl","category-paper","tag-3d-graphics-and-realism","tag-algorithms","tag-ati","tag-ati-radeon-hd-6750-m","tag-computer-science","tag-opencl","tag-raytracing","tag-rendering"],"views":2533,"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/13857","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/users\/351"}],"replies":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=13857"}],"version-history":[{"count":0,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/13857\/revisions"}],"wp:attachment":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=13857"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=13857"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=13857"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}