{"id":14356,"date":"2015-08-01T00:27:49","date_gmt":"2015-07-31T21:27:49","guid":{"rendered":"http:\/\/hgpu.org\/?p=14356"},"modified":"2015-08-01T00:27:49","modified_gmt":"2015-07-31T21:27:49","slug":"parallel-surface-reconstruction-on-gpu","status":"publish","type":"post","link":"https:\/\/hgpu.org\/?p=14356","title":{"rendered":"Parallel Surface Reconstruction on GPU"},"content":{"rendered":"<p>Marching Cubes is the most frequently used method to reconstruct isosurface from a point cloud. However, the point clouds are getting denser and denser, thus the efficiency of Marching cubes method has become an obstacle. This paper presents a novel GPU-based parallel surface reconstruction algorithm. The algorithm firstly creates a GPU-based uniform grid structure to manage point cloud. Then directed distances from vertices of cubes to the point cloud are computed in a newly put forwarded parallel way. Finally, after the generation of triangles, a space indexing scheme is adopted to reconstruct the connectivity of the resulted surface. The results show that our algorithm can run more than 10 times faster compared to the CPU-based implementations.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Marching Cubes is the most frequently used method to reconstruct isosurface from a point cloud. However, the point clouds are getting denser and denser, thus the efficiency of Marching cubes method has become an obstacle. This paper presents a novel GPU-based parallel surface reconstruction algorithm. The algorithm firstly creates a GPU-based uniform grid structure to [&hellip;]<\/p>\n","protected":false},"author":351,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[36,11,89,3],"tags":[1787,1782,14,20,1436],"class_list":["post-14356","post","type-post","status-publish","format-standard","hentry","category-algorithms","category-computer-science","category-nvidia-cuda","category-paper","tag-algorithms","tag-computer-science","tag-cuda","tag-nvidia","tag-nvidia-geforce-gtx-660"],"views":2237,"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/14356","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/users\/351"}],"replies":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=14356"}],"version-history":[{"count":0,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/14356\/revisions"}],"wp:attachment":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=14356"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=14356"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=14356"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}