{"id":14631,"date":"2015-10-08T10:58:16","date_gmt":"2015-10-08T07:58:16","guid":{"rendered":"http:\/\/hgpu.org\/?p=14631"},"modified":"2015-10-08T10:58:16","modified_gmt":"2015-10-08T07:58:16","slug":"solving-the-quadratic-assignment-problem-on-heterogeneous-environment-cpus-and-gpus-with-the-application-of-level-2-reformulation-and-linearization-technique","status":"publish","type":"post","link":"https:\/\/hgpu.org\/?p=14631","title":{"rendered":"Solving the Quadratic Assignment Problem on heterogeneous environment (CPUs and GPUs) with the application of Level 2 Reformulation and Linearization Technique"},"content":{"rendered":"<p>The Quadratic Assignment Problem, QAP, is a classic combinatorial optimization problem, classified as NP-hard and widely studied. This problem consists in assigning N facilities to N locations obeying the relation of 1 to 1, aiming to minimize costs of the displacement between the facilities. The application of Reformulation and Linearization Technique, RLT, to the QAP leads to a tight linear relaxation but large and difficult to solve. Previous works based on level 3 RLT needed about 700GB of working memory to process one large instances (N = 30 facilities). We present a modified version of the algorithm proposed by Adams et al. which executes on heterogeneous systems (CPUs and GPUs), based on level 2 RLT. For some instances, our algorithm is up to 140 times faster and occupy 97% less memory than the level 3 RLT version. The proposed algorithm was able to solve by first time two instances: tai35b and tai40b.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Quadratic Assignment Problem, QAP, is a classic combinatorial optimization problem, classified as NP-hard and widely studied. This problem consists in assigning N facilities to N locations obeying the relation of 1 to 1, aiming to minimize costs of the displacement between the facilities. The application of Reformulation and Linearization Technique, RLT, to the QAP [&hellip;]<\/p>\n","protected":false},"author":351,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[36,11,89,3],"tags":[1787,1782,14,452,20,1470,1006],"class_list":["post-14631","post","type-post","status-publish","format-standard","hentry","category-algorithms","category-computer-science","category-nvidia-cuda","category-paper","tag-algorithms","tag-computer-science","tag-cuda","tag-heterogeneous-systems","tag-nvidia","tag-nvidia-geforce-gtx-titan","tag-tesla-c2070"],"views":1932,"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/14631","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/users\/351"}],"replies":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=14631"}],"version-history":[{"count":0,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/14631\/revisions"}],"wp:attachment":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=14631"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=14631"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=14631"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}