{"id":16839,"date":"2016-12-20T23:29:51","date_gmt":"2016-12-20T21:29:51","guid":{"rendered":"http:\/\/hgpu.org\/?p=16839"},"modified":"2016-12-20T23:29:51","modified_gmt":"2016-12-20T21:29:51","slug":"fluid-simulation-smoothed-particle-hydrodynamics-on-the-gpu","status":"publish","type":"post","link":"https:\/\/hgpu.org\/?p=16839","title":{"rendered":"Fluid Simulation: Smoothed Particle Hydrodynamics on the GPU"},"content":{"rendered":"<p>This report describes the physical concept of fluids as well as a mathematical model for fluids governed by the Navier-Stokes equations. The Smoothed Particle Hydrodynamics method (SPH) for simulating fluids is described, and implementation details of the method are explained. Numerical integration methods such as Euler and Leap-Frog integration are discussed. The presented result is a program with support for real-time simulation and rendering of threedimensional fluids. The properties of the fluid can be adjusted through a graphical interface, and the fluid particles can be rendered either as spheres or as an approximate fluid surface. The program is written in C++ with the SPH simulation implemented in OpenCL and rendering implemented in OpenGL.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This report describes the physical concept of fluids as well as a mathematical model for fluids governed by the Navier-Stokes equations. The Smoothed Particle Hydrodynamics method (SPH) for simulating fluids is described, and implementation details of the method are explained. Numerical integration methods such as Euler and Leap-Frog integration are discussed. The presented result is [&hellip;]<\/p>\n","protected":false},"author":351,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[104,90,3],"tags":[1795,121,187,122,120,1793,182,176,144],"class_list":["post-16839","post","type-post","status-publish","format-standard","hentry","category-fluid-dynamics","category-opencl","category-paper","tag-fluid-dynamics","tag-fluid-simulation","tag-glsl","tag-navier-stokes-equations","tag-nses","tag-opencl","tag-opengl","tag-package","tag-rendering"],"views":3396,"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/16839","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/users\/351"}],"replies":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=16839"}],"version-history":[{"count":0,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/16839\/revisions"}],"wp:attachment":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=16839"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=16839"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=16839"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}