{"id":1777,"date":"2010-11-30T14:54:43","date_gmt":"2010-11-30T14:54:43","guid":{"rendered":"http:\/\/hgpu.org\/?p=1777"},"modified":"2010-11-30T14:54:43","modified_gmt":"2010-11-30T14:54:43","slug":"unsupervised-markovian-segmentation-on-graphics-hardware","status":"publish","type":"post","link":"https:\/\/hgpu.org\/?p=1777","title":{"rendered":"Unsupervised Markovian Segmentation on Graphics Hardware"},"content":{"rendered":"<p>This contribution shows how unsupervised Markovian segmentation techniques can be accelerated when implemented on graphics hardware equipped with a Graphics Processing Unit (GPU). Our strategy exploits the intrinsic properties of local interactions between sites of a Markov Random Field model with the parallel computation ability of a GPU. This paper explains how classical iterative site-wise-update algorithms commonly used to optimize global Markovian cost functions can be efficiently implemented in parallel by fragment shaders driven by a fragment processor. This parallel programming strategy significantly accelerates optimization algorithms such as ICM and simulated annealing. Good acceleration are also achieved for parameter estimation procedures such as K-means and ICE. The experiments reported in this paper have been obtained with a mid-end, affordable graphics card available on the market.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This contribution shows how unsupervised Markovian segmentation techniques can be accelerated when implemented on graphics hardware equipped with a Graphics Processing Unit (GPU). Our strategy exploits the intrinsic properties of local interactions between sites of a Markov Random Field model with the parallel computation ability of a GPU. This paper explains how classical iterative site-wise-update [&hellip;]<\/p>\n","protected":false},"author":351,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[33,3],"tags":[444,1786,20,301,469],"class_list":["post-1777","post","type-post","status-publish","format-standard","hentry","category-image-processing","category-paper","tag-cg","tag-image-processing","tag-nvidia","tag-nvidia-geforce-6800-gt","tag-pattern-recognition"],"views":1803,"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/1777","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/users\/351"}],"replies":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1777"}],"version-history":[{"count":0,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/1777\/revisions"}],"wp:attachment":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1777"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1777"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1777"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}