{"id":1807,"date":"2010-12-03T11:24:40","date_gmt":"2010-12-03T11:24:40","guid":{"rendered":"http:\/\/hgpu.org\/?p=1807"},"modified":"2010-12-03T11:24:40","modified_gmt":"2010-12-03T11:24:40","slug":"gpu-floating-point-paranoia","status":"publish","type":"post","link":"https:\/\/hgpu.org\/?p=1807","title":{"rendered":"GPU Floating-Point Paranoia"},"content":{"rendered":"<p>Up until the late eighties, each computer vendor was left to develop their own conventions for \ufb02oating-point computation as they saw \ufb01t. As a result, programmers needed to familiarize themselves with the peculiarities of each system in order to write effective software and evaluate numerical error. In 1987, a standard was established for \ufb02oating-point computation to alleviate this problem, and CPU vendors now design to this standard [IEEE 1987].<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Up until the late eighties, each computer vendor was left to develop their own conventions for \ufb02oating-point computation as they saw \ufb01t. As a result, programmers needed to familiarize themselves with the peculiarities of each system in order to write effective software and evaluate numerical error. In 1987, a standard was established for \ufb02oating-point computation [&hellip;]<\/p>\n","protected":false},"author":351,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[36,11,3],"tags":[1787,444,1782,889,20,176],"class_list":["post-1807","post","type-post","status-publish","format-standard","hentry","category-algorithms","category-computer-science","category-paper","tag-algorithms","tag-cg","tag-computer-science","tag-extended-precision","tag-nvidia","tag-package"],"views":2100,"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/1807","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/users\/351"}],"replies":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1807"}],"version-history":[{"count":0,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/1807\/revisions"}],"wp:attachment":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1807"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1807"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1807"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}