{"id":18539,"date":"2018-09-23T18:05:21","date_gmt":"2018-09-23T15:05:21","guid":{"rendered":"https:\/\/hgpu.org\/?p=18539"},"modified":"2018-09-23T18:05:21","modified_gmt":"2018-09-23T15:05:21","slug":"soaalloc-accelerating-single-method-multiple-objects-applications-on-gpus","status":"publish","type":"post","link":"https:\/\/hgpu.org\/?p=18539","title":{"rendered":"SoaAlloc: Accelerating Single-Method Multiple-Objects Applications on GPUs"},"content":{"rendered":"<p>We propose SoaAlloc, a dynamic object allocator for Single-Method Multiple-Objects applications in CUDA. SoaAlloc is the first allocator for GPUs that (a) arranges allocations in a SIMD-friendly Structure of Arrays (SOA) data layout, (b) provides a do-all operation for maximizing the benefit of SOA, and (c) is on par with state-of-the-art memory allocators for raw (de)allocation time. Our benchmarks show that the SOA layout leads to significantly better memory bandwidth utilization, resulting in a 2x speedup of application code.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>We propose SoaAlloc, a dynamic object allocator for Single-Method Multiple-Objects applications in CUDA. SoaAlloc is the first allocator for GPUs that (a) arranges allocations in a SIMD-friendly Structure of Arrays (SOA) data layout, (b) provides a do-all operation for maximizing the benefit of SOA, and (c) is on par with state-of-the-art memory allocators for raw [&hellip;]<\/p>\n","protected":false},"author":351,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[11,89,3],"tags":[1782,14,20,1767,660],"class_list":["post-18539","post","type-post","status-publish","format-standard","hentry","category-computer-science","category-nvidia-cuda","category-paper","tag-computer-science","tag-cuda","tag-nvidia","tag-nvidia-geforce-gtx-titan-x","tag-programming-languages"],"views":2201,"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/18539","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/users\/351"}],"replies":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=18539"}],"version-history":[{"count":0,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/18539\/revisions"}],"wp:attachment":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=18539"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=18539"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=18539"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}