{"id":1888,"date":"2010-12-07T15:13:56","date_gmt":"2010-12-07T15:13:56","guid":{"rendered":"http:\/\/hgpu.org\/?p=1888"},"modified":"2010-12-07T15:13:56","modified_gmt":"2010-12-07T15:13:56","slug":"bsgp-bulk-synchronous-gpu-programming","status":"publish","type":"post","link":"https:\/\/hgpu.org\/?p=1888","title":{"rendered":"BSGP: bulk-synchronous GPU programming"},"content":{"rendered":"<p>We present BSGP, a new programming language for general purpose computation on the GPU. A BSGP program looks much the same as a sequential C program. Programmers only need to supply a bare minimum of extra information to describe parallel processing on GPUs. As a result, BSGP programs are easy to read, write, and maintain. Moreover, the ease of programming does not come at the cost of performance. A well-designed BSGP compiler converts BSGP programs to kernels and combines them using optimally allocated temporary streams. In our benchmark, BSGP programs achieve similar or better performance than well-optimized CUDA programs, while the source code complexity and programming time are significantly reduced. To test BSGP&#8217;s code efficiency and ease of programming, we implemented a variety of GPU applications, including a highly sophisticated X3D parser that would be extremely difficult to develop with existing GPU programming languages.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>We present BSGP, a new programming language for general purpose computation on the GPU. A BSGP program looks much the same as a sequential C program. Programmers only need to supply a bare minimum of extra information to describe parallel processing on GPUs. As a result, BSGP programs are easy to read, write, and maintain. [&hellip;]<\/p>\n","protected":false},"author":351,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[11,89,3],"tags":[1782,14,95,20,183],"class_list":["post-1888","post","type-post","status-publish","format-standard","hentry","category-computer-science","category-nvidia-cuda","category-paper","tag-computer-science","tag-cuda","tag-high-level-languages","tag-nvidia","tag-nvidia-geforce-8800-gtx"],"views":2501,"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/1888","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/users\/351"}],"replies":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1888"}],"version-history":[{"count":0,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/1888\/revisions"}],"wp:attachment":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1888"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1888"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1888"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}