{"id":2319,"date":"2011-01-05T21:03:46","date_gmt":"2011-01-05T21:03:46","guid":{"rendered":"http:\/\/hgpu.org\/?p=2319"},"modified":"2011-01-05T21:03:46","modified_gmt":"2011-01-05T21:03:46","slug":"a-complete-modular-resultant-algorithm-targeted-for-realization-on-graphics-hardware","status":"publish","type":"post","link":"https:\/\/hgpu.org\/?p=2319","title":{"rendered":"A complete modular resultant algorithm targeted for realization on graphics hardware"},"content":{"rendered":"<p>This paper presents a complete modular approach to computing bivariate polynomial resultants on Graphics Processing Units (GPU). Given two polynomials, the algorithm first maps them to a prime field for sufficiently many primes, and then processes each modular image individually. We evaluate each polynomial at several points and compute a set of univariate resultants for each prime in parallel on the GPU. The remaining &#8220;combine&#8221; stage of the algorithm comprising polynomial interpolation and Chinese remaindering is also executed on the graphics processor. The GPU algorithm returns coefficients of the resultant as a set of Mixed Radix (MR) digits. Finally, the large integer coefficients are recovered from the MR representation on the host machine. With the approach of displacement structure [16] and efficient modular arithmetic [8] we have been able to achieve more than 100x speed-up over a CPU-based resultant algorithm from Maple 13.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This paper presents a complete modular approach to computing bivariate polynomial resultants on Graphics Processing Units (GPU). Given two polynomials, the algorithm first maps them to a prime field for sufficiently many primes, and then processes each modular image individually. We evaluate each polynomial at several points and compute a set of univariate resultants for [&hellip;]<\/p>\n","protected":false},"author":351,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[36,11,89,3],"tags":[1787,1782,14,37,20,234],"class_list":["post-2319","post","type-post","status-publish","format-standard","hentry","category-algorithms","category-computer-science","category-nvidia-cuda","category-paper","tag-algorithms","tag-computer-science","tag-cuda","tag-linear-algebra","tag-nvidia","tag-nvidia-geforce-gtx-280"],"views":2088,"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/2319","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/users\/351"}],"replies":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2319"}],"version-history":[{"count":0,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/2319\/revisions"}],"wp:attachment":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2319"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2319"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2319"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}