{"id":29675,"date":"2025-01-13T13:38:04","date_gmt":"2025-01-13T11:38:04","guid":{"rendered":"https:\/\/hgpu.org\/?p=29675"},"modified":"2025-01-13T13:38:04","modified_gmt":"2025-01-13T11:38:04","slug":"data-parallel-visualization-and-rendering-on-the-ramses-supercomputer-with-anari","status":"publish","type":"post","link":"https:\/\/hgpu.org\/?p=29675","title":{"rendered":"Data Parallel Visualization and Rendering on the RAMSES Supercomputer with ANARI"},"content":{"rendered":"<p>3D visualization and rendering in HPC are very heterogenous applications, though fundamentally the tasks involved are well-defined and do not differ much from application to application. The Khronos Group&#8217;s ANARI standard seeks to consolidate 3D rendering across sci-vis applications. This paper makes an effort to convey challenges of 3D rendering and visualization with ANARI in the context of HPC, where the data does not fit within a single node or GPU but must be distributed. It also provides a gentle introduction to parallel rendering concepts and challenges to practitioners from the field of HPC in general. Finally, we present a case study showcasing data parallel rendering on the new supercomputer RAMSES at the University of Cologne.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>3D visualization and rendering in HPC are very heterogenous applications, though fundamentally the tasks involved are well-defined and do not differ much from application to application. The Khronos Group&#8217;s ANARI standard seeks to consolidate 3D rendering across sci-vis applications. This paper makes an effort to convey challenges of 3D rendering and visualization with ANARI in [&hellip;]<\/p>\n","protected":false},"author":351,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[180,3],"tags":[1797,1682,242,20,2132,176,144,134],"class_list":["post-29675","post","type-post","status-publish","format-standard","hentry","category-3d-graphics-and-realism","category-paper","tag-3d-graphics-and-realism","tag-hpc","tag-mpi","tag-nvidia","tag-nvidia-h100","tag-package","tag-rendering","tag-visualization"],"views":1051,"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/29675","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/users\/351"}],"replies":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=29675"}],"version-history":[{"count":0,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/29675\/revisions"}],"wp:attachment":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=29675"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=29675"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=29675"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}