{"id":29716,"date":"2025-02-03T15:14:38","date_gmt":"2025-02-03T13:14:38","guid":{"rendered":"https:\/\/hgpu.org\/?p=29716"},"modified":"2025-02-03T15:14:38","modified_gmt":"2025-02-03T13:14:38","slug":"fully-automated-code-generation-for-efficient-computation-of-sparse-matrix-permanents-on-gpus","status":"publish","type":"post","link":"https:\/\/hgpu.org\/?p=29716","title":{"rendered":"Fully-Automated Code Generation for Efficient Computation of Sparse Matrix Permanents on GPUs"},"content":{"rendered":"<p>Registers are the fastest memory components within the GPU&#8217;s complex memory hierarchy, accessed by names rather than addresses. They are managed entirely by the compiler through a process called register allocation, during which the compiler attempts to cache predictable data from thread-local memory into thread-private registers. Computing the permanent of a sparse matrix poses a challenge for compilers, as optimizing this process is hindered by the unpredictable distribution of nonzero elements, which only become known at runtime. In this work, we employ fully-automated code generation to address this, producing highly optimized kernels tailored to the matrix&#8217;s sparsity pattern. State-of-the-art permanent computation algorithms require each thread to store a private array, denoted x, of size n. We first propose a technique that fully stores these arrays in registers, with inclusion and exclusion kernels generated for each column. To minimize control divergence and reduce the number of unique kernels within a warp, we exploit the internal structure of Gray codes, which are also used in the state-of-the-art algorithm. Our second technique reduces register pressure by utilizing both registers and global memory and introduces a matrix ordering and partitioning strategy for greater efficiency. On synthetic matrices, this approach achieves a 31x speedup over state-of-the-art CPU implementations on 112 cores, and an 8x speedup compared to our traditional GPU implementation. For real-world matrices, these speedups are 24.9x and 4.9x.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Registers are the fastest memory components within the GPU&#8217;s complex memory hierarchy, accessed by names rather than addresses. They are managed entirely by the compiler through a process called register allocation, during which the compiler attempts to cache predictable data from thread-local memory into thread-private registers. Computing the permanent of a sparse matrix poses a [&hellip;]<\/p>\n","protected":false},"author":351,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[11,89,3],"tags":[215,1782,14,20,2066,2018,193,421],"class_list":["post-29716","post","type-post","status-publish","format-standard","hentry","category-computer-science","category-nvidia-cuda","category-paper","tag-code-generation","tag-computer-science","tag-cuda","tag-nvidia","tag-nvidia-a100","tag-nvidia-quadro-gv100","tag-ptx","tag-sparse-matrix"],"views":1064,"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/29716","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/users\/351"}],"replies":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=29716"}],"version-history":[{"count":0,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/29716\/revisions"}],"wp:attachment":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=29716"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=29716"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=29716"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}