{"id":30051,"date":"2025-07-20T18:44:29","date_gmt":"2025-07-20T15:44:29","guid":{"rendered":"https:\/\/hgpu.org\/?p=30051"},"modified":"2025-07-20T18:44:29","modified_gmt":"2025-07-20T15:44:29","slug":"specx-a-c-task-based-runtime-system-for-heterogeneous-distributed-architectures","status":"publish","type":"post","link":"https:\/\/hgpu.org\/?p=30051","title":{"rendered":"Specx: a C++ task-based runtime system for heterogeneous distributed architectures"},"content":{"rendered":"<p>Parallelization is needed everywhere, from laptops and mobile phones to supercomputers. Among parallel programming models, task-based programming has demonstrated a powerful potential and is widely used in high-performance scientific computing. Not only does it allow efficient parallelization across distributed heterogeneous computing nodes, but it also allows for elegant source code structuring by describing hardware-independent algorithms. In this article, we present Specx, a task-based runtime system written in modern C++. Specx supports distributed heterogeneous computing by simultaneously exploiting central processing units (CPUs) and graphics processing units (GPUs) (CUDA\/HIP) and incorporating communication into the task graph. We describe the specificities of Specx and demonstrate its potential by running parallel applications.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Parallelization is needed everywhere, from laptops and mobile phones to supercomputers. Among parallel programming models, task-based programming has demonstrated a powerful potential and is widely used in high-performance scientific computing. Not only does it allow efficient parallelization across distributed heterogeneous computing nodes, but it also allows for elegant source code structuring by describing hardware-independent algorithms. [&hellip;]<\/p>\n","protected":false},"author":351,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[11,89,3],"tags":[1782,14,452,2063,20,2066,2128,2085,2115,176,854],"class_list":["post-30051","post","type-post","status-publish","format-standard","hentry","category-computer-science","category-nvidia-cuda","category-paper","tag-computer-science","tag-cuda","tag-heterogeneous-systems","tag-hip","tag-nvidia","tag-nvidia-a100","tag-nvidia-p100","tag-nvidia-quadro-rtx-8000","tag-nvidia-v100","tag-package","tag-task-scheduling"],"views":1598,"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/30051","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/users\/351"}],"replies":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=30051"}],"version-history":[{"count":0,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/30051\/revisions"}],"wp:attachment":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=30051"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=30051"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=30051"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}