{"id":3170,"date":"2011-03-11T15:08:18","date_gmt":"2011-03-11T15:08:18","guid":{"rendered":"http:\/\/hgpu.org\/?p=3170"},"modified":"2011-03-11T15:08:18","modified_gmt":"2011-03-11T15:08:18","slug":"realtime-loop-subdivision-on-the-gpu","status":"publish","type":"post","link":"https:\/\/hgpu.org\/?p=3170","title":{"rendered":"Realtime Loop Subdivision on the GPU"},"content":{"rendered":"<p>In &#8220;A realtime GPU subdivision kernel&#8221; (SIGGRAPH 2005), Shiue et al. showed that, in principle, all major features of subdivision algorithms can be realized in the framework of highly parallel stream processing. Shiue et al. tested the approach by implementing Catmull-Clark subdivision, with semi-smooth creases and global boundaries, in programmable graphics hardware, at near realtime speed. Here, we report on the challenges when adapting the approach to Loop subdivision.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In &#8220;A realtime GPU subdivision kernel&#8221; (SIGGRAPH 2005), Shiue et al. showed that, in principle, all major features of subdivision algorithms can be realized in the framework of highly parallel stream processing. Shiue et al. tested the approach by implementing Catmull-Clark subdivision, with semi-smooth creases and global boundaries, in programmable graphics hardware, at near realtime [&hellip;]<\/p>\n","protected":false},"author":351,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[180,11,3],"tags":[1797,7,184,883,1782,20,423,301,958],"class_list":["post-3170","post","type-post","status-publish","format-standard","hentry","category-3d-graphics-and-realism","category-computer-science","category-paper","tag-3d-graphics-and-realism","tag-ati","tag-ati-radeon-9700-pro","tag-ati-radeon-x800","tag-computer-science","tag-nvidia","tag-nvidia-geforce-6200","tag-nvidia-geforce-6800-gt","tag-poster"],"views":2765,"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/3170","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/users\/351"}],"replies":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3170"}],"version-history":[{"count":0,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/3170\/revisions"}],"wp:attachment":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3170"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=3170"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=3170"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}