{"id":3335,"date":"2011-03-24T21:00:31","date_gmt":"2011-03-24T21:00:31","guid":{"rendered":"http:\/\/hgpu.org\/?p=3335"},"modified":"2011-03-24T21:00:31","modified_gmt":"2011-03-24T21:00:31","slug":"digital-beamforming-using-a-gpu","status":"publish","type":"post","link":"https:\/\/hgpu.org\/?p=3335","title":{"rendered":"Digital beamforming using a GPU"},"content":{"rendered":"<p>In this paper we investigate the use of GPUs as digital beamformers. We specify a parallel implementation of a beamformer in time and frequency domain and measure its performance. We also give examples of the processing limits of NVIDIA Geforce 8800 GPU with respect to application parameters: number of sensors, sampling frequency, bandwidth, and number of simultaneous beams. The results are compared to those of algorithms similarly implemented on a Intel Xeon CPU. We find that the GPU is able to process a larger amount of information than the CPU, and that it can be used as a digital beamformer for arrays with a large number of elements sampled at high rates. Exact results are given for the abovementioned application parameters.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this paper we investigate the use of GPUs as digital beamformers. We specify a parallel implementation of a beamformer in time and frequency domain and measure its performance. We also give examples of the processing limits of NVIDIA Geforce 8800 GPU with respect to application parameters: number of sensors, sampling frequency, bandwidth, and number [&hellip;]<\/p>\n","protected":false},"author":351,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[89,3,41],"tags":[14,20,798,1789],"class_list":["post-3335","post","type-post","status-publish","format-standard","hentry","category-nvidia-cuda","category-paper","category-signal-processing","tag-cuda","tag-nvidia","tag-nvidia-geforce-8800","tag-signal-processing"],"views":2921,"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/3335","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/users\/351"}],"replies":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3335"}],"version-history":[{"count":0,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/3335\/revisions"}],"wp:attachment":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3335"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=3335"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=3335"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}