{"id":3459,"date":"2011-04-05T15:19:59","date_gmt":"2011-04-05T15:19:59","guid":{"rendered":"http:\/\/hgpu.org\/?p=3459"},"modified":"2011-04-05T15:19:59","modified_gmt":"2011-04-05T15:19:59","slug":"parallelizing-simulated-annealing-based-placement-using-gpgpu","status":"publish","type":"post","link":"https:\/\/hgpu.org\/?p=3459","title":{"rendered":"Parallelizing Simulated Annealing-Based Placement Using GPGPU"},"content":{"rendered":"<p>Simulated annealing has became the de facto standard for FPGA placement engines since it provides high quality solutions and is robust under a wide range of objective functions. However, this method will soon become prohibitive due to its sequential nature and since the performance of single-core processor has stagnated. General purpose computing on graphics processing units (GPGPU) offers a promising solution to improve runtime with only commodity hardware. In this work, we develop a highly parallel approach to simulated annealing-based placement using GPGPU. We identify the challenges posed by the GPU architecture and describe effective solutions. An average speedup of about 10x was achieved over conventional placement within 3% of wirelength.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Simulated annealing has became the de facto standard for FPGA placement engines since it provides high quality solutions and is robust under a wide range of objective functions. However, this method will soon become prohibitive due to its sequential nature and since the performance of single-core processor has stagnated. General purpose computing on graphics processing [&hellip;]<\/p>\n","protected":false},"author":351,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[3,12],"tags":[285,20,234,1783],"class_list":["post-3459","post","type-post","status-publish","format-standard","hentry","category-paper","category-physics","tag-numerical-simulation","tag-nvidia","tag-nvidia-geforce-gtx-280","tag-physics"],"views":1807,"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/3459","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/users\/351"}],"replies":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3459"}],"version-history":[{"count":0,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/3459\/revisions"}],"wp:attachment":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3459"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=3459"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=3459"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}