{"id":4077,"date":"2011-05-20T07:54:33","date_gmt":"2011-05-20T07:54:33","guid":{"rendered":"http:\/\/hgpu.org\/?p=4077"},"modified":"2011-05-20T07:54:33","modified_gmt":"2011-05-20T07:54:33","slug":"scale-space-ridge-detection-with-gpu-acceleration","status":"publish","type":"post","link":"https:\/\/hgpu.org\/?p=4077","title":{"rendered":"Scale-space ridge detection with GPU acceleration"},"content":{"rendered":"<p>Imaging systems for computer vision play an important role in today&#8217;s world. Typical computer vision systems operate on large scale scenes, where objects are relatively far from the camera and the depth of field in which objects appear focussed is large. Close-range camera systems, on the other hand, typically have a narrow depth of field. World features outside this depth of field are blurred, and in applications where poor data may not be re-acquired, a technique is required to reliably extract information from these images. Discrete scale-space feature detection techniques provide methods to extract features from these images, but bring with them a significantly higher computational workload compared with classical edge and ridge detectors. This paper presents the results from implementation of a discrete scale-space ridge detector with graphics processing unit (GPU) acceleration. This feature detector has been applied to close-range images of grids printed on sheet metal surfaces, and a speedup of one to two orders of magnitude is seen over a CPU-based implementation of the same feature detector.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Imaging systems for computer vision play an important role in today&#8217;s world. Typical computer vision systems operate on large scale scenes, where objects are relatively far from the camera and the depth of field in which objects appear focussed is large. Close-range camera systems, on the other hand, typically have a narrow depth of field. [&hellip;]<\/p>\n","protected":false},"author":351,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[11,73,3],"tags":[514,1782,1791],"class_list":["post-4077","post","type-post","status-publish","format-standard","hentry","category-computer-science","category-computer-vision","category-paper","tag-computational-engineering","tag-computer-science","tag-computer-vision"],"views":1732,"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/4077","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/users\/351"}],"replies":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=4077"}],"version-history":[{"count":0,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/4077\/revisions"}],"wp:attachment":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=4077"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=4077"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=4077"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}