{"id":4141,"date":"2011-05-26T08:44:41","date_gmt":"2011-05-26T08:44:41","guid":{"rendered":"http:\/\/hgpu.org\/?p=4141"},"modified":"2011-05-26T08:44:41","modified_gmt":"2011-05-26T08:44:41","slug":"research-on-real-time-lll-imaging-generation-method-based-on-gpu","status":"publish","type":"post","link":"https:\/\/hgpu.org\/?p=4141","title":{"rendered":"Research on Real-Time LLL Imaging Generation Method Based on GPU"},"content":{"rendered":"<p>After analyzing low light level (LLL) imaging and its noise characteristics in detail,the simulative model of LLL imaging is described. We use digital real-time calculate technique and realize the LLL scene computation model. Based on the proposed model and utilizing the parallelism and programmability of graphic processing unit (GPU), we proposed a method to solve the real-time simulation problem in 3D LLL Scene. This results in an efficient yet realistic method for rendering the LLL scene without requiring as much computational power.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>After analyzing low light level (LLL) imaging and its noise characteristics in detail,the simulative model of LLL imaging is described. We use digital real-time calculate technique and realize the LLL scene computation model. Based on the proposed model and utilizing the parallelism and programmability of graphic processing unit (GPU), we proposed a method to solve [&hellip;]<\/p>\n","protected":false},"author":351,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[11,3],"tags":[1782,297,144,134],"class_list":["post-4141","post","type-post","status-publish","format-standard","hentry","category-computer-science","category-paper","tag-computer-science","tag-real-time-graphics","tag-rendering","tag-visualization"],"views":1714,"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/4141","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/users\/351"}],"replies":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=4141"}],"version-history":[{"count":0,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/4141\/revisions"}],"wp:attachment":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=4141"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=4141"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=4141"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}