{"id":4161,"date":"2011-05-28T19:53:45","date_gmt":"2011-05-28T19:53:45","guid":{"rendered":"http:\/\/hgpu.org\/?p=4161"},"modified":"2011-05-28T19:53:45","modified_gmt":"2011-05-28T19:53:45","slug":"real-time-view-synthesis-system-with-multi-texture-structure-of-gpu","status":"publish","type":"post","link":"https:\/\/hgpu.org\/?p=4161","title":{"rendered":"Real-time view synthesis system with multi-texture structure of GPU"},"content":{"rendered":"<p>Glassless 3D display requires multiple images taken from different viewpoints to show a scene. Thus, generating such a large number of viewpoint images effectively is emerging as a key technique in 3D video technology. Image-based view synthesis is a technique of generating required virtual viewpoint images using a limited number of views and depth maps. In this paper, we propose an algorithm to compute virtual views much faster by using multi-texture image structure of graphics processing unit(GPU). We demonstrate the effectiveness of our algorithm for fast view synthesis through a variety of experiments with real data.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Glassless 3D display requires multiple images taken from different viewpoints to show a scene. Thus, generating such a large number of viewpoint images effectively is emerging as a key technique in 3D video technology. Image-based view synthesis is a technique of generating required virtual viewpoint images using a limited number of views and depth maps. [&hellip;]<\/p>\n","protected":false},"author":351,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[36,33,3],"tags":[1787,1786,20,251,182],"class_list":["post-4161","post","type-post","status-publish","format-standard","hentry","category-algorithms","category-image-processing","category-paper","tag-algorithms","tag-image-processing","tag-nvidia","tag-nvidia-geforce-gtx-285","tag-opengl"],"views":2083,"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/4161","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/users\/351"}],"replies":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=4161"}],"version-history":[{"count":0,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/4161\/revisions"}],"wp:attachment":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=4161"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=4161"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=4161"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}