{"id":4471,"date":"2011-06-26T11:26:09","date_gmt":"2011-06-26T11:26:09","guid":{"rendered":"http:\/\/hgpu.org\/?p=4471"},"modified":"2011-06-26T11:26:09","modified_gmt":"2011-06-26T11:26:09","slug":"a-low-cost-solution-for-excavator-simulation-with-realistic-visual-effect","status":"publish","type":"post","link":"https:\/\/hgpu.org\/?p=4471","title":{"rendered":"A Low-Cost Solution For Excavator Simulation With Realistic Visual Effect"},"content":{"rendered":"<p>A low-cost excavator simulator has been developed in this paper for training human operators and evaluating control strategies for heavy-duty hydraulic machines. In such a system, the operator controls a virtual excavator by means of a joystick while experiencing realistic operating feelings through force feedback, graphical displays, and sound effects in virtual operating environments. A GPU (graphics processing unit)-based, terrain-rendering methodology is adopted to create a realistic visual appearance of different operation regions on terrain such as excavated areas and dumped soil during the excavator simulation. The kinematic relationships of the excavator&#8217;s rotary joints are described, and the 3D coordinate of the bucket tip are calculated as the basis of a dynamic interaction between the excavator and the virtual terrain. A simplified mathematical model of the excavator&#8217;s digging volume is proposed, and a surface of excavated soil is constructed using the Bezier patch and is deformed by manipulating its control points along a pre-defined path so as to provide visually meaningful soil bucket interaction information to the simulator.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A low-cost excavator simulator has been developed in this paper for training human operators and evaluating control strategies for heavy-duty hydraulic machines. In such a system, the operator controls a virtual excavator by means of a joystick while experiencing realistic operating feelings through force feedback, graphical displays, and sound effects in virtual operating environments. A [&hellip;]<\/p>\n","protected":false},"author":351,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[11,3],"tags":[1782,144,134],"class_list":["post-4471","post","type-post","status-publish","format-standard","hentry","category-computer-science","category-paper","tag-computer-science","tag-rendering","tag-visualization"],"views":2060,"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/4471","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/users\/351"}],"replies":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=4471"}],"version-history":[{"count":0,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/4471\/revisions"}],"wp:attachment":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=4471"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=4471"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=4471"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}