{"id":4478,"date":"2011-06-27T11:50:23","date_gmt":"2011-06-27T11:50:23","guid":{"rendered":"http:\/\/hgpu.org\/?p=4478"},"modified":"2011-06-27T11:50:23","modified_gmt":"2011-06-27T11:50:23","slug":"voreen-a-rapid-prototyping-environment-for-ray-casting-based-volume-visualizations","status":"publish","type":"post","link":"https:\/\/hgpu.org\/?p=4478","title":{"rendered":"Voreen: A Rapid-Prototyping Environment for Ray-Casting-Based Volume Visualizations"},"content":{"rendered":"<p>By splitting a complex ray-casting process into different tasks performed on different processors, Voreen provides a lot of flexibility because users can intervene at different points during ray casting. Voreen&#8217;s object-oriented design lets users easily create customized processor classes that cooperate seamlessly with existing classes. A user-friendly GUI supports rapid prototyping of visualization ideas. We&#8217;ve implemented several applications based on our library. In the future, we&#8217;d like to further extend Voreen&#8217;s capabilities to make visualization prototyping even easier on all abstraction levels. Thus, we plan to realize a set of dedicated processor skeletons, which are solely configured through shader programs and can thus be modified at runtime.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>By splitting a complex ray-casting process into different tasks performed on different processors, Voreen provides a lot of flexibility because users can intervene at different points during ray casting. Voreen&#8217;s object-oriented design lets users easily create customized processor classes that cooperate seamlessly with existing classes. A user-friendly GUI supports rapid prototyping of visualization ideas. We&#8217;ve [&hellip;]<\/p>\n","protected":false},"author":351,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[11,3],"tags":[1782,187,182,176,144,134],"class_list":["post-4478","post","type-post","status-publish","format-standard","hentry","category-computer-science","category-paper","tag-computer-science","tag-glsl","tag-opengl","tag-package","tag-rendering","tag-visualization"],"views":2354,"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/4478","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/users\/351"}],"replies":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=4478"}],"version-history":[{"count":0,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/4478\/revisions"}],"wp:attachment":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=4478"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=4478"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=4478"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}