{"id":4936,"date":"2011-07-30T18:37:27","date_gmt":"2011-07-30T15:37:27","guid":{"rendered":"http:\/\/hgpu.org\/?p=4936"},"modified":"2011-07-30T18:37:27","modified_gmt":"2011-07-30T15:37:27","slug":"3d-color-video-camera","status":"publish","type":"post","link":"https:\/\/hgpu.org\/?p=4936","title":{"rendered":"3D-color video camera"},"content":{"rendered":"<p>We introduce a design of a coded light-based 3D color video camera optimized for build up cost as well as accuracy in depth reconstruction and acquisition speed. The components of the system include a monochromatic camera and an off-the-shelf LED projector synchronized by a miniature circuit. The projected patterns are captured and processed at a rate of 200 fps and allow for real-time reconstruction of both depth and color at video rates. The reconstruction and display are performed at around 30 depth profiles and color texture per second using a graphics processing unit (GPU).<\/p>\n","protected":false},"excerpt":{"rendered":"<p>We introduce a design of a coded light-based 3D color video camera optimized for build up cost as well as accuracy in depth reconstruction and acquisition speed. The components of the system include a monochromatic camera and an off-the-shelf LED projector synchronized by a miniature circuit. The projected patterns are captured and processed at a [&hellip;]<\/p>\n","protected":false},"author":351,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[11,3],"tags":[1782,20,311,1103],"class_list":["post-4936","post","type-post","status-publish","format-standard","hentry","category-computer-science","category-paper","tag-computer-science","tag-nvidia","tag-nvidia-geforce-9800-gx2","tag-stereo-vision"],"views":3773,"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/4936","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/users\/351"}],"replies":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=4936"}],"version-history":[{"count":0,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/4936\/revisions"}],"wp:attachment":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=4936"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=4936"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=4936"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}