{"id":4954,"date":"2011-08-01T13:09:06","date_gmt":"2011-08-01T10:09:06","guid":{"rendered":"http:\/\/hgpu.org\/?p=4954"},"modified":"2011-08-01T13:09:06","modified_gmt":"2011-08-01T10:09:06","slug":"real-time-volumetric-haptic-and-visual-burrhole-simulation","status":"publish","type":"post","link":"https:\/\/hgpu.org\/?p=4954","title":{"rendered":"Real-time Volumetric Haptic and Visual Burrhole Simulation"},"content":{"rendered":"<p>This paper describes real-time volumetric haptic and visual algorithms developed to simulate burrhole creation for a virtual reality-based craniotomy surgical simulator. A modified Voxmap point-shell algorithm (McNeely et al., 1999), (Renz et al., 2001) is created to simulate haptic interactions between bone cutting tools and voxel-based bone. New surface boundary detection and force feedback calculation methods help reduce &quot;force discontinuities&quot; of the original Voxmap point-shell algorithm. To maintain stable haptic update rates, new forces are calculated outside the haptics rendering loop. A multi-rate haptic solution (Cavusoglu and Tendick, 2000) is used to introduce calculated forces into the haptics loop and to interpolate forces between updates. A bone erosion method is also created to simulate bone drilling capabilities of different tools. 3D texture-based volume rendering is used to display the bone and to visually remove bone material due to drilling in real-time. Volumetric shading is computed by the GPU of the video card. The algorithms described make it possible to simulate several tools typically used for a craniotomy. Realistic 3D models are also created from real surgical tools and controlled by the haptic device<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This paper describes real-time volumetric haptic and visual algorithms developed to simulate burrhole creation for a virtual reality-based craniotomy surgical simulator. A modified Voxmap point-shell algorithm (McNeely et al., 1999), (Renz et al., 2001) is created to simulate haptic interactions between bone cutting tools and voxel-based bone. New surface boundary detection and force feedback calculation [&hellip;]<\/p>\n","protected":false},"author":351,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[180,36,11,3],"tags":[1797,1787,1782,20,247,182,144,188,869],"class_list":["post-4954","post","type-post","status-publish","format-standard","hentry","category-3d-graphics-and-realism","category-algorithms","category-computer-science","category-paper","tag-3d-graphics-and-realism","tag-algorithms","tag-computer-science","tag-nvidia","tag-nvidia-geforce-7800-gtx","tag-opengl","tag-rendering","tag-surgical-simulation","tag-virtual-reality"],"views":2298,"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/4954","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/users\/351"}],"replies":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=4954"}],"version-history":[{"count":0,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/4954\/revisions"}],"wp:attachment":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=4954"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=4954"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=4954"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}