{"id":5072,"date":"2011-08-10T16:30:21","date_gmt":"2011-08-10T13:30:21","guid":{"rendered":"http:\/\/hgpu.org\/?p=5072"},"modified":"2011-08-10T16:30:21","modified_gmt":"2011-08-10T13:30:21","slug":"real-time-continuum-grass","status":"publish","type":"post","link":"https:\/\/hgpu.org\/?p=5072","title":{"rendered":"Real-time continuum grass"},"content":{"rendered":"<p>Simulating grass field in real-time has many applications, such as in virtual reality and games. Modeling accurate grass-grass, grass-object and grass-wind interactions requires a high computational cost. In this paper, we present a method to simulate grass field in real-time by considering grass field as a two dimensional grid-based continuum and shifting the complex interactions to the dynamics of continuum. We adopt the wave simulation as the numerical model for the dynamics of continuum which represents grass-grass interaction. We propose a procedural approach to handle grass-object and grass-wind interactions as external force that updates the wave simulation. The proposed method can be efficiently implemented on a GPU. As a result, massive amounts of grass can interact with moving objects and wind in real-time.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Simulating grass field in real-time has many applications, such as in virtual reality and games. Modeling accurate grass-grass, grass-object and grass-wind interactions requires a high computational cost. In this paper, we present a method to simulate grass field in real-time by considering grass field as a two dimensional grid-based continuum and shifting the complex interactions [&hellip;]<\/p>\n","protected":false},"author":351,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[180,36,11,3],"tags":[1797,1787,7,417,1782,480,20,340,869],"class_list":["post-5072","post","type-post","status-publish","format-standard","hentry","category-3d-graphics-and-realism","category-algorithms","category-computer-science","category-paper","tag-3d-graphics-and-realism","tag-algorithms","tag-ati","tag-ati-radeon-hd-4850","tag-computer-science","tag-directx","tag-nvidia","tag-nvidia-geforce-8600-gts","tag-virtual-reality"],"views":2559,"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/5072","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/users\/351"}],"replies":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=5072"}],"version-history":[{"count":0,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/5072\/revisions"}],"wp:attachment":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=5072"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=5072"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=5072"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}