{"id":5083,"date":"2011-08-11T23:49:46","date_gmt":"2011-08-11T20:49:46","guid":{"rendered":"http:\/\/hgpu.org\/?p=5083"},"modified":"2011-08-11T23:49:46","modified_gmt":"2011-08-11T20:49:46","slug":"predictive-lazy-amplification-synthesis-and-rendering-of-massive-procedural-scenes-in-real-time","status":"publish","type":"post","link":"https:\/\/hgpu.org\/?p=5083","title":{"rendered":"Predictive Lazy Amplification: Synthesis and Rendering of Massive Procedural Scenes in Real Time"},"content":{"rendered":"<p>In this paper we propose a new paradigm for procedural modeling that enables the real time visualization of massive procedural scenes. For this, we use a combination of memory and task management with two well known procedural modeling paradigms: data amplification and lazy evaluation. Experimental results show that, in addition to obtaining performance gains through parallelism, the implemented system can generate and visualize a procedural scene far greater than the available memory in real time using only a single PC equipped with a GPU and a multicore processor.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this paper we propose a new paradigm for procedural modeling that enables the real time visualization of massive procedural scenes. For this, we use a combination of memory and task management with two well known procedural modeling paradigms: data amplification and lazy evaluation. Experimental results show that, in addition to obtaining performance gains through [&hellip;]<\/p>\n","protected":false},"author":351,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[180,11,3],"tags":[1797,1782,20,234,182,176,297,144,134],"class_list":["post-5083","post","type-post","status-publish","format-standard","hentry","category-3d-graphics-and-realism","category-computer-science","category-paper","tag-3d-graphics-and-realism","tag-computer-science","tag-nvidia","tag-nvidia-geforce-gtx-280","tag-opengl","tag-package","tag-real-time-graphics","tag-rendering","tag-visualization"],"views":2197,"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/5083","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/users\/351"}],"replies":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=5083"}],"version-history":[{"count":0,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/5083\/revisions"}],"wp:attachment":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=5083"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=5083"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=5083"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}