{"id":6146,"date":"2011-11-02T17:14:38","date_gmt":"2011-11-02T15:14:38","guid":{"rendered":"http:\/\/hgpu.org\/?p=6146"},"modified":"2011-11-02T17:14:38","modified_gmt":"2011-11-02T15:14:38","slug":"multi-view-rendering-approach-for-cloud-based-gaming-services","status":"publish","type":"post","link":"https:\/\/hgpu.org\/?p=6146","title":{"rendered":"Multi-view Rendering Approach for Cloud-based Gaming Services"},"content":{"rendered":"<p>In order to render hundreds or thousands of views for multi-user games on a cloud-based gaming at interactive rates, we need a solution which is both scalable and efficient.We present a new cloud-based gaming service system which supports multiple viewpoint rendering for visualizing a 3D game scene dataset at the same time for the multi-user games. Our multi-view rendering algorithm maps well to the current graphics processing units (GPUs) and we have evaluated its performance on two different GPUs with different rendering resolution. The experimental results demonstrate the multi-view rendering method can be successfully applied to the multi-user games.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In order to render hundreds or thousands of views for multi-user games on a cloud-based gaming at interactive rates, we need a solution which is both scalable and efficient.We present a new cloud-based gaming service system which supports multiple viewpoint rendering for visualizing a 3D game scene dataset at the same time for the multi-user [&hellip;]<\/p>\n","protected":false},"author":351,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[36,11,3],"tags":[1787,750,1782,480,539,114,20,379,1225,144],"class_list":["post-6146","post","type-post","status-publish","format-standard","hentry","category-algorithms","category-computer-science","category-paper","tag-algorithms","tag-cloud","tag-computer-science","tag-directx","tag-games","tag-hlsl","tag-nvidia","tag-nvidia-geforce-gtx-480","tag-nvidia-quadro-fx-4000","tag-rendering"],"views":4752,"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/6146","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/users\/351"}],"replies":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=6146"}],"version-history":[{"count":0,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/6146\/revisions"}],"wp:attachment":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=6146"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=6146"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=6146"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}