{"id":6297,"date":"2011-11-16T17:08:27","date_gmt":"2011-11-16T15:08:27","guid":{"rendered":"http:\/\/hgpu.org\/?p=6297"},"modified":"2011-11-16T17:08:27","modified_gmt":"2011-11-16T15:08:27","slug":"object-space-based-collision-detection-for-cloth-simulation-on-the-gpu","status":"publish","type":"post","link":"https:\/\/hgpu.org\/?p=6297","title":{"rendered":"Object Space Based Collision Detection for Cloth Simulation on the GPU"},"content":{"rendered":"<p>This paper presents an approach for cloth-body collision detection in computer graphics simulations of clothing. It is an object-space based algorithm implemented in OpenCL on the GPU. The underlying idea behind this work is to speed up the solution of the collision detection problem by utilizing the excessive computational capacity of contemporary GPUs. Results of the experiment are presented at the end of the paper.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This paper presents an approach for cloth-body collision detection in computer graphics simulations of clothing. It is an object-space based algorithm implemented in OpenCL on the GPU. The underlying idea behind this work is to speed up the solution of the collision detection problem by utilizing the excessive computational capacity of contemporary GPUs. Results of [&hellip;]<\/p>\n","protected":false},"author":351,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[36,11,90,3],"tags":[1787,137,1782,20,253,1793,182],"class_list":["post-6297","post","type-post","status-publish","format-standard","hentry","category-algorithms","category-computer-science","category-opencl","category-paper","tag-algorithms","tag-collision-detection","tag-computer-science","tag-nvidia","tag-nvidia-geforce-gtx-260","tag-opencl","tag-opengl"],"views":2334,"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/6297","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/users\/351"}],"replies":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=6297"}],"version-history":[{"count":0,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/6297\/revisions"}],"wp:attachment":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=6297"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=6297"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=6297"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}