{"id":6756,"date":"2011-12-28T23:10:45","date_gmt":"2011-12-28T21:10:45","guid":{"rendered":"http:\/\/hgpu.org\/?p=6756"},"modified":"2011-12-28T23:10:45","modified_gmt":"2011-12-28T21:10:45","slug":"gpu-based-global-illumination-using-lightcuts","status":"publish","type":"post","link":"https:\/\/hgpu.org\/?p=6756","title":{"rendered":"GPU-Based Global Illumination Using Lightcuts"},"content":{"rendered":"<p>Global Illumination aims to generate high quality images. But due to its high requirements, it is usually quite slow. Research documented in this thesis was intended to offer a hardware and software combined acceleration solution to global illumination. The GPU (using CUDA) was the hardware part of the whole method that applied parallelism to increase performance; the &quot;Lightcuts&quot; algorithm proposed by Walter (2005) at SIGGRAPH 2005 acted as the software method. As the results demonstrated in this thesis, this combined method offers a satisfactory performance boost effect for relatively complex scenes.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Global Illumination aims to generate high quality images. But due to its high requirements, it is usually quite slow. Research documented in this thesis was intended to offer a hardware and software combined acceleration solution to global illumination. The GPU (using CUDA) was the hardware part of the whole method that applied parallelism to increase [&hellip;]<\/p>\n","protected":false},"author":351,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[180,36,11,89,3],"tags":[1797,1787,1782,14,20,199,390],"class_list":["post-6756","post","type-post","status-publish","format-standard","hentry","category-3d-graphics-and-realism","category-algorithms","category-computer-science","category-nvidia-cuda","category-paper","tag-3d-graphics-and-realism","tag-algorithms","tag-computer-science","tag-cuda","tag-nvidia","tag-tesla-c1060","tag-thesis"],"views":2270,"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/6756","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/users\/351"}],"replies":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=6756"}],"version-history":[{"count":0,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/6756\/revisions"}],"wp:attachment":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=6756"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=6756"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=6756"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}