{"id":7165,"date":"2012-02-17T12:52:39","date_gmt":"2012-02-17T10:52:39","guid":{"rendered":"http:\/\/hgpu.org\/?p=7165"},"modified":"2012-02-17T12:52:39","modified_gmt":"2012-02-17T10:52:39","slug":"proposition-for-propagated-occupation-grids-for-non-rigid-moving-objects-tracking","status":"publish","type":"post","link":"https:\/\/hgpu.org\/?p=7165","title":{"rendered":"Proposition for propagated occupation grids for non-rigid moving objects tracking"},"content":{"rendered":"<p>Autonomous navigation among humans is, however simple it might seems, a difficult subject which draws a lot a attention in our days of increasingly autonomous systems. From a typical scene from a human environment, diverse shapes, behaviours, speeds or colours can be gathered by a lot of sensors and a generic mean to perceive space and dynamics is all the more needed, if not easy. We propose an incremental evolution over the well-known occupancy grid paradigm, introducing grid cell propagation over time and a limited neighbourhood, handled by probabilistic calculus. Our algorithm runs in real-time from a GPU implementation, and considers completely generically space-cells propagation, without any a priori requirements. It produces a set of belief maps of our environment, handling occupancy, but also items dynamics, relative rigidity links, and an initial object classification. Observations from free-space sensors are thus turned into information needed for autonomous navigation.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Autonomous navigation among humans is, however simple it might seems, a difficult subject which draws a lot a attention in our days of increasingly autonomous systems. From a typical scene from a human environment, diverse shapes, behaviours, speeds or colours can be gathered by a lot of sensors and a generic mean to perceive space [&hellip;]<\/p>\n","protected":false},"author":351,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[36,11,73,89,3],"tags":[1787,1782,1791,14,20],"class_list":["post-7165","post","type-post","status-publish","format-standard","hentry","category-algorithms","category-computer-science","category-computer-vision","category-nvidia-cuda","category-paper","tag-algorithms","tag-computer-science","tag-computer-vision","tag-cuda","tag-nvidia"],"views":2003,"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/7165","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/users\/351"}],"replies":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=7165"}],"version-history":[{"count":0,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/7165\/revisions"}],"wp:attachment":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=7165"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=7165"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=7165"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}