{"id":7277,"date":"2012-03-10T22:32:50","date_gmt":"2012-03-10T20:32:50","guid":{"rendered":"http:\/\/hgpu.org\/?p=7277"},"modified":"2012-03-10T22:32:50","modified_gmt":"2012-03-10T20:32:50","slug":"multi-object-geodesic-active-contours-mogac-a-parallel-sparse-field-algorithm-for-image-segmentation","status":"publish","type":"post","link":"https:\/\/hgpu.org\/?p=7277","title":{"rendered":"Multi-Object Geodesic Active Contours (MOGAC): A Parallel Sparse-Field Algorithm for Image Segmentation"},"content":{"rendered":"<p>An important task for computer vision systems is to segment adjacent structures in images without producing gaps or overlaps. Multi-object Level Set Methods (MLSM) perform this task with the benefit of sub-pixel accuracy. However, current implementations of MLSM are not as computationally or memory efficient as their region growing and graph cut counterparts which lack sub-pixel accuracy. To address this performance gap, we present a novel parallel implementation of MLSM that leverages the sparse properties of the segmentation algorithm to minimize its memory footprint for multiple objects. The new method, Multi-Object Geodesic Active Contours (MOGAC), can represent N objects with just two functions: a label image and unsigned distance field. The time complexity of the algorithm is shown to be O((M^d)\/P) for M^d pixels and P processing units in dimension d={2,3}, independent of the number of objects. Results are presented for 2D and 3D image segmentation problems.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>An important task for computer vision systems is to segment adjacent structures in images without producing gaps or overlaps. Multi-object Level Set Methods (MLSM) perform this task with the benefit of sub-pixel accuracy. However, current implementations of MLSM are not as computationally or memory efficient as their region growing and graph cut counterparts which lack [&hellip;]<\/p>\n","protected":false},"author":351,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[36,11,73,90,3],"tags":[1787,1782,1791,946,20,1225,1793],"class_list":["post-7277","post","type-post","status-publish","format-standard","hentry","category-algorithms","category-computer-science","category-computer-vision","category-opencl","category-paper","tag-algorithms","tag-computer-science","tag-computer-vision","tag-java","tag-nvidia","tag-nvidia-quadro-fx-4000","tag-opencl"],"views":2583,"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/7277","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/users\/351"}],"replies":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=7277"}],"version-history":[{"count":0,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/7277\/revisions"}],"wp:attachment":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=7277"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=7277"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=7277"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}