{"id":7377,"date":"2012-03-31T23:19:09","date_gmt":"2012-03-31T20:19:09","guid":{"rendered":"http:\/\/hgpu.org\/?p=7377"},"modified":"2012-03-31T23:19:09","modified_gmt":"2012-03-31T20:19:09","slug":"gpgpu-accelerated-instruction-accurate-and-fast-simulation-of-thousand-core-platforms","status":"publish","type":"post","link":"https:\/\/hgpu.org\/?p=7377","title":{"rendered":"GPGPU-Accelerated Instruction Accurate and Fast Simulation of Thousand-core Platforms"},"content":{"rendered":"<p>Future architectures will feature hundreds to thousands of simple processors and on-chip memories connected through a network-on-chip. Architectural simulators will remain primary tools for design space exploration, performance (and power) evaluation of these massively parallel architectures. However, architectural simulation performance is a serious concern, as virtual platforms and simulation technology are not able to tackle the complexity of 1,000-core future scenarios. The main contribution of this paper is the development of a simulator for 1,000-core processors which exploits the enormous parallel processing capability of low-cost and widely available General Purpose Graphic Processing Units (GPGPU). We demonstrate our GPGPU simulator on a target architecture composed by several cores (i.e. ARM ISA based), with instruction and data caches, connected trough a Networkon-Chip (NoC). Our experiments confirm the feasibility of our approach. Currently, our ongoing work is focused on developing the power models within the simulation engine.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Future architectures will feature hundreds to thousands of simple processors and on-chip memories connected through a network-on-chip. Architectural simulators will remain primary tools for design space exploration, performance (and power) evaluation of these massively parallel architectures. However, architectural simulation performance is a serious concern, as virtual platforms and simulation technology are not able to tackle [&hellip;]<\/p>\n","protected":false},"author":351,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[11,89,3],"tags":[1782,14,533,20],"class_list":["post-7377","post","type-post","status-publish","format-standard","hentry","category-computer-science","category-nvidia-cuda","category-paper","tag-computer-science","tag-cuda","tag-design-space-exploration","tag-nvidia"],"views":2005,"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/7377","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/users\/351"}],"replies":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=7377"}],"version-history":[{"count":0,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/7377\/revisions"}],"wp:attachment":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=7377"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=7377"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=7377"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}