{"id":7623,"date":"2012-05-20T22:43:08","date_gmt":"2012-05-20T19:43:08","guid":{"rendered":"http:\/\/hgpu.org\/?p=7607"},"modified":"2012-05-20T22:43:08","modified_gmt":"2012-05-20T19:43:08","slug":"high-level-support-for-pipeline-parallelism-on-many-core-architectures","status":"publish","type":"post","link":"https:\/\/hgpu.org\/?p=7623","title":{"rendered":"High-Level Support for Pipeline Parallelism on Many-Core Architectures"},"content":{"rendered":"<p>With the increasing architectural diversity of many-core architectures the challenges of parallel programming and code portability will sharply rise. The EU project PEPPHER addresses these issues with a component-based approach to application development on top of a task-parallel execution model. Central to this approach are multi-architectural components which encapsulate different implementation variants of application functionality tailored for different core types. An intelligent run-time system selects and dynamically schedules component implementation variants for efficient parallel execution on heterogeneous many-core architectures. On top of this model we have developed language, compiler and runtime support for a specific class of applications that can be expressed using the pipeline pattern. We propose C\/C++ language annotations for specifying pipeline patterns and describe the associated compilation and runtime infrastructure. Experimental results indicate that with our high-level approach performance comparable to manual parallelization can be achieved.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>With the increasing architectural diversity of many-core architectures the challenges of parallel programming and code portability will sharply rise. The EU project PEPPHER addresses these issues with a component-based approach to application development on top of a task-parallel execution model. Central to this approach are multi-architectural components which encapsulate different implementation variants of application functionality [&hellip;]<\/p>\n","protected":false},"author":351,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[11,89,3],"tags":[955,1782,14,452,20,251,379],"class_list":["post-7623","post","type-post","status-publish","format-standard","hentry","category-computer-science","category-nvidia-cuda","category-paper","tag-compilers","tag-computer-science","tag-cuda","tag-heterogeneous-systems","tag-nvidia","tag-nvidia-geforce-gtx-285","tag-nvidia-geforce-gtx-480"],"views":1934,"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/7623","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/users\/351"}],"replies":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=7623"}],"version-history":[{"count":0,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/7623\/revisions"}],"wp:attachment":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=7623"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=7623"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=7623"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}