{"id":8186,"date":"2012-09-11T19:40:56","date_gmt":"2012-09-11T16:40:56","guid":{"rendered":"http:\/\/hgpu.org\/?p=8186"},"modified":"2012-09-11T19:40:56","modified_gmt":"2012-09-11T16:40:56","slug":"assembly-free-large-scale-modal-analysis-on-the-gpu","status":"publish","type":"post","link":"https:\/\/hgpu.org\/?p=8186","title":{"rendered":"Assembly-Free Large-Scale Modal Analysis on the GPU"},"content":{"rendered":"<p>Popular eigen-solvers such as block-Lanczos require repeated inversion of an eigen-matrix. This is a bottleneck in large-scale modal problems with millions of degrees of freedom. On the other hand, the classic Rayleigh-Ritz conjugate gradient method only requires a matrix-vector multiplication, and is therefore potentially scalable to such problems. However, as is well-known, the Rayleigh-Ritz has serious numerical deficiencies, and has largely been abandoned by the finite element community. In this paper, we address these deficiencies through subspace augmentation, and consider a subspace augmented Rayleigh-Ritz conjugate gradient method (SaRCG). SaRCG is numerically stable and does not entail explicit inversion. As a specific application, we consider the modal analysis of geometrically complex structures discretized via non-conforming voxels. The resulting large-scale eigen-problems are then solved via SaRCG. The voxelization structure is also exploited to render the underlying matrix-vector multiplication assembly-free. The implementation of SaRCG on multi-core CPUs, and graphics-programmable-units (GPUs) is discussed, followed by numerical experiments and case-studies.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Popular eigen-solvers such as block-Lanczos require repeated inversion of an eigen-matrix. This is a bottleneck in large-scale modal problems with millions of degrees of freedom. On the other hand, the classic Rayleigh-Ritz conjugate gradient method only requires a matrix-vector multiplication, and is therefore potentially scalable to such problems. However, as is well-known, the Rayleigh-Ritz has [&hellip;]<\/p>\n","protected":false},"author":351,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[11,89,3],"tags":[1782,14,20,379,136],"class_list":["post-8186","post","type-post","status-publish","format-standard","hentry","category-computer-science","category-nvidia-cuda","category-paper","tag-computer-science","tag-cuda","tag-nvidia","tag-nvidia-geforce-gtx-480","tag-voxelization"],"views":2750,"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/8186","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/users\/351"}],"replies":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=8186"}],"version-history":[{"count":0,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/8186\/revisions"}],"wp:attachment":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=8186"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=8186"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=8186"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}