{"id":8402,"date":"2012-10-23T23:43:39","date_gmt":"2012-10-23T20:43:39","guid":{"rendered":"http:\/\/hgpu.org\/?p=8402"},"modified":"2012-10-23T23:43:39","modified_gmt":"2012-10-23T20:43:39","slug":"gpusync-a-framework-for-real-time-gpu-management","status":"publish","type":"post","link":"https:\/\/hgpu.org\/?p=8402","title":{"rendered":"GPUSync: A Framework for Real-Time GPU Management"},"content":{"rendered":"<p>The integration of graphics processing units (GPUs) into real-time systems has recently become an active area of research. However, prior research on this topic has failed to produce real-time GPU allocation methods that fully exploit the available parallelism in GPU-enabled systems. In this paper, a GPU management framework called GPUSync is described that enables increased parallelism while providing predictable real-time behavior. GPUSync can be applied in multi-GPU real-time systems, is cognizant of the system bus architecture, and fully exposes the parallelism offered by modern GPUs, even when closed-source GPU drivers are used. Schedulability tests presented herein that incorporate empirically measured overheads, including those due to bus contention, demonstrate that GPUSync offers real-time predictability and performs well in practice.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The integration of graphics processing units (GPUs) into real-time systems has recently become an active area of research. However, prior research on this topic has failed to produce real-time GPU allocation methods that fully exploit the available parallelism in GPU-enabled systems. In this paper, a GPU management framework called GPUSync is described that enables increased [&hellip;]<\/p>\n","protected":false},"author":351,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[11,73,89,3],"tags":[1782,1791,14,20,953,176,67],"class_list":["post-8402","post","type-post","status-publish","format-standard","hentry","category-computer-science","category-computer-vision","category-nvidia-cuda","category-paper","tag-computer-science","tag-computer-vision","tag-cuda","tag-nvidia","tag-nvidia-geforce-gtx-470","tag-package","tag-performance"],"views":2389,"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/8402","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/users\/351"}],"replies":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=8402"}],"version-history":[{"count":0,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/8402\/revisions"}],"wp:attachment":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=8402"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=8402"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=8402"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}