{"id":912,"date":"2010-10-27T13:08:04","date_gmt":"2010-10-27T13:08:04","guid":{"rendered":"http:\/\/hgpu.org\/?p=912"},"modified":"2010-10-27T13:08:04","modified_gmt":"2010-10-27T13:08:04","slug":"fast-fluid-dynamics-simulation-on-the-gpu-2","status":"publish","type":"post","link":"https:\/\/hgpu.org\/?p=912","title":{"rendered":"Fast fluid dynamics simulation on the GPU"},"content":{"rendered":"<p>This chapter describes a method for fast, stable fluid simulation that runs entirely on the GPU. It introduces fluid dynamics and the associated mathematics, and it describes in detail the techniques to perform the simulation on the GPU. After reading this chapter, you should have a basic understanding of fluid dynamics and know how to simulate fluids using the GPU. The source code accompanying this book demonstrates the techniques described in this chapter.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This chapter describes a method for fast, stable fluid simulation that runs entirely on the GPU. It introduces fluid dynamics and the associated mathematics, and it describes in detail the techniques to perform the simulation on the GPU. After reading this chapter, you should have a basic understanding of fluid dynamics and know how to [&hellip;]<\/p>\n","protected":false},"author":351,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[11,104,3],"tags":[444,1782,1795,122,120,20,176,70],"class_list":["post-912","post","type-post","status-publish","format-standard","hentry","category-computer-science","category-fluid-dynamics","category-paper","tag-cg","tag-computer-science","tag-fluid-dynamics","tag-navier-stokes-equations","tag-nses","tag-nvidia","tag-package","tag-programming-techniques"],"views":3870,"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/912","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/users\/351"}],"replies":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=912"}],"version-history":[{"count":0,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/912\/revisions"}],"wp:attachment":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=912"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=912"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=912"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}