{"id":968,"date":"2010-10-28T05:53:12","date_gmt":"2010-10-28T05:53:12","guid":{"rendered":"http:\/\/hgpu.org\/?p=968"},"modified":"2010-10-28T05:53:12","modified_gmt":"2010-10-28T05:53:12","slug":"accelerating-large-graph-algorithms-on-the-gpu-using-cuda","status":"publish","type":"post","link":"https:\/\/hgpu.org\/?p=968","title":{"rendered":"Accelerating Large Graph Algorithms on the GPU Using CUDA"},"content":{"rendered":"<p>Large graphs involving millions of vertices are common in many practical applications and are challenging to process. Practical-time implementations using high-end computers are reported but are accessible only to a few. Graphics Processing Units (GPUs) of today have high computation power and low price. They have a restrictive programming model and are tricky to use. The G80 line of Nvidia GPUs can be treated as a SIMD processor array using the CUDA programming model. We present a few fundamental algorithms \u00e2 including breadth first search, single source shortest path, and all-pairs shortest path \u00e2 using CUDA on large graphs. We can compute the single source shortest path on a 10 million vertex graph in 1.5 seconds using the Nvidia 8800GTX GPU costing $600. In some cases optimal sequential algorithm is not the fastest on the GPU architecture. GPUs have great potential as high-performance co-processors.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Large graphs involving millions of vertices are common in many practical applications and are challenging to process. Practical-time implementations using high-end computers are reported but are accessible only to a few. Graphics Processing Units (GPUs) of today have high computation power and low price. They have a restrictive programming model and are tricky to use. [&hellip;]<\/p>\n","protected":false},"author":351,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[11,89,3],"tags":[1782,14,158,20,183],"class_list":["post-968","post","type-post","status-publish","format-standard","hentry","category-computer-science","category-nvidia-cuda","category-paper","tag-computer-science","tag-cuda","tag-graph-theory","tag-nvidia","tag-nvidia-geforce-8800-gtx"],"views":2839,"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/968","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/users\/351"}],"replies":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=968"}],"version-history":[{"count":0,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/968\/revisions"}],"wp:attachment":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=968"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=968"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=968"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}