{"id":9861,"date":"2013-07-09T23:49:50","date_gmt":"2013-07-09T20:49:50","guid":{"rendered":"http:\/\/hgpu.org\/?p=9861"},"modified":"2013-07-09T23:49:50","modified_gmt":"2013-07-09T20:49:50","slug":"discontinuous-galerkin-methods-on-graphics-processing-units-for-nonlinear-hyperbolic-conservation-laws","status":"publish","type":"post","link":"https:\/\/hgpu.org\/?p=9861","title":{"rendered":"Discontinuous Galerkin Methods on Graphics Processing Units for Nonlinear Hyperbolic Conservation Laws"},"content":{"rendered":"<p>We present an implementation of the discontinuous Galerkin (DG) method for hyperbolic conservation laws in two dimensions on graphics processing units (GPUs) using NVIDIA&#8217;s Compute Unified Device Architecture (CUDA). Both flexible and highly accurate, DG methods accommodate parallel architectures well, as their discontinuous nature produces entirely element-local approximations. High performance scientific computing suits GPUs well, as these powerful, massively parallel, cost-effective devices have recently included support for double-precision floating point numbers. Computed examples for Euler equations over unstructured triangle meshes demonstrate the effectiveness of our implementation. Benchmarking our method against a serial implementation reveals a speedup factor of over 50 times using double-precision with an NVIDIA GTX 580.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>We present an implementation of the discontinuous Galerkin (DG) method for hyperbolic conservation laws in two dimensions on graphics processing units (GPUs) using NVIDIA&#8217;s Compute Unified Device Architecture (CUDA). Both flexible and highly accurate, DG methods accommodate parallel architectures well, as their discontinuous nature produces entirely element-local approximations. High performance scientific computing suits GPUs well, [&hellip;]<\/p>\n","protected":false},"author":351,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[36,89,157,3],"tags":[1787,14,1796,20,1015,974],"class_list":["post-9861","post","type-post","status-publish","format-standard","hentry","category-algorithms","category-nvidia-cuda","category-mathematics","category-paper","tag-algorithms","tag-cuda","tag-mathematics","tag-nvidia","tag-nvidia-geforce-gtx-460","tag-nvidia-geforce-gtx-580"],"views":2383,"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/9861","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/users\/351"}],"replies":[{"embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=9861"}],"version-history":[{"count":0,"href":"https:\/\/hgpu.org\/index.php?rest_route=\/wp\/v2\/posts\/9861\/revisions"}],"wp:attachment":[{"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=9861"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=9861"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hgpu.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=9861"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}