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A Shader Library for OpenGL 4 and GLSL 4.3 Learning and Development

Vitor de Andrade, Ricardo Marroquim
Polytechnic School – UFRJ, Rio de Janeiro, Brazil
SIBGRAPI, 2013

@article{de2013shader,

   title={A Shader Library for OpenGL 4 and GLSL 4.3 Learning and Development},

   author={de Andrade, Vitor and Marroquim, Ricardo},

   year={2013}

}

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In the past decades, besides experiencing a huge development in terms of computation speed, we have also experienced the emergence of the Programmable GPU, giving birth to languages like GLSL and CUDA. This technology gives great flexibility for the usage of such a powerful hardware, attracting the interest of many researchers and programmers to this area. More recently, the release of OpenGL 4 provided even more flexibility to users, but has turned the learning curve steeper, since even the basic applications demands knowledge of many Linear Algebra concepts and extensive proficiency in Shaders and OpenGL programming. This paper focus in a shaders library aimed to help students, researchers and programmers in the usage of GPU programming with OpenGL 4.
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