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Posts

Jun, 28

AutoPass: Evidence-Guided LLM Agents for Compiler Performance Tuning

Large Language Models (LLMs) show promise for code compilation tasks, but applying them to runtime performance tuning is difficult due to complex microarchitectural effects and noisy runtime measurements. We present AutoPass, a multi-agent framework for compiler performance tuning that uses compiler and runtime evidence to guide LLM-generated optimization decisions. Rather than treating the compiler as […]
Jun, 28

SpecGen: Accelerating Agentic Kernel Optimization with Speculative Generation

Agentic kernel optimization automates manual GPU kernel tuning via iterative generation, validation, and profiling with reasoning LLMs, casting the optimization task as feedback-guided search. However, our workload characterization reveals three system-level inefficiencies that limit search efficiency: (1) long generation latency due to LLM reasoning, (2) insufficient profiling feedback, and (3) underutilized validation/profiling resources. Our key […]
Jun, 28

Optimizing CUDA like a Human: Micro-Profiling Tools as Expert Surrogates for LLM-Based GPU Kernel Optimization

We present KernelPro, a closed-loop multi-agent system that automatically generates, profiles, and iteratively optimizes GPU kernel code by integrating large language model (LLM) code generation with hardware profiler feedback and pluggable bottleneck detection tools. KernelPro introduces four contributions: (1) a semantic feedback operator that encodes expert heuristics as pluggable micro-profiling tools, transforming raw hardware metrics […]
Jun, 28

Probe-and-Refine Tuning of Repository Guidance for Coding Agents

LLM-based coding agents need higher-level operational knowledge about a repository (which files house which subsystems, how to run the test suite, which workflows have historically led to wrong fixes) that does not exist in the code itself. Engineers typically maintain AGENTS.md files to supply this context as instructions for coding agents, but whether they help […]
Jun, 28

The Correctness Illusion in LLM-Generated GPU Kernels

Benchmarks for LLM-generated GPU kernels (KernelBench, TritonBench, GEAK) score correctness through fixed-shape, small-sample allclose-style checks. The number of inputs varies between benchmarks. The shape, dtype, and tolerance are fixed for each kernel. We test that oracle empirically. We construct a controlled corpus of 24 Triton and CPU stand-in kernels (15 correct controls and 9 LLM-style […]
Jun, 17

daVinci-kernel: Co-Evolving Skill Selection, Summarization, and Utilization via RL for GPU Kernel Optimization

GPU kernel optimization represents a paradigm where functional correctness is assumed and execution efficiency is the objective. We present daVinci-kernel, a reinforcement learning framework that couples skill discovery with skill exploitation through a dynamically evolving skill library. daVinci-kernel jointly trains three agents sharing one LLM backbone: a Skill Selection Agent that retrieves relevant techniques via […]
Jun, 17

Tangram: Hiding GPU Heterogeneity for Efficient LLM Parallelization

The scale of LLM training jobs requires parallelization planning over large GPU clusters. Due to different GPU types and interconnects added over time, these GPU clusters are increasingly heterogeneous. Automatic LLM parallelizers can search for parallelization plans but face an exploding search space with heterogeneous GPUs. To make search tractable in heterogeneous GPU clusters, parallelizers […]
Jun, 17

Fearless Concurrency on the GPU

Rust has made safe systems programming practical on the CPU, but writing custom GPU kernels in Rust still forces programmers outside the language’s ownership guarantees. We present cuTile Rust, a tile-based system for safe, idiomatic GPU kernel authoring in Rust. cuTile Rust extends Rust’s ownership discipline to tile-based GPU kernels: mutable outputs are split into […]
Jun, 17

Leveraging AI Ecosystem for Portable and Sustainable GPU Kernels in HPC

High-Performance Computing (HPC) applications increasingly depend on GPUs, yet developing optimized kernels across evolving GPU architectures remains a major productivity bottleneck. With a tile-based programming model, Triton, a Python-based domain-specific language from the AI ecosystem, presents a compelling opportunity to simplify high-performance GPU kernel development for HPC. However, its tight coupling with Python creates significant […]
Jun, 17

From Tokens to Regions: CUDA-Sensitive Instruction Tuning for GPU Kernel Generation

High-performance CUDA kernels are essential for scalable AI systems, while Large Language Models (LLMs) still struggle to generate correct kernels due to strict and implicit execution constraints. Existing LLM-based approaches either rely on costly agentic or reinforcement-learning (RL) pipelines, or adopt supervised fine-tuning (SFT) objectives that fail to explicitly model CUDA sensitivity, namely code tokens […]
Jun, 8

Towards Feedback-to-Plan Decisions for Self-Evolving LLM Agents in CUDA Kernel Generation

Large language models (LLMs) have shown strong empirical gains as self-evolving agents for CUDA kernel generation, driven by feedback-conditioned planning across generations. However, how planning decisions attribute and combine heterogeneous feedback signals remains opaque. Standard end-to-end ablations fail to resolve this question, as iterative planning amplifies early perturbations and conflates feedback effects with trajectory-dependent drift. […]
Jun, 8

KForge: LLM-Driven Cross-Platform Kernel Generation for AI Accelerators

Production inference increasingly targets a heterogeneous mix of accelerators. Agentic pipelines interleave reasoning, tool calls, and multi-agent coordination, each with distinct compute and memory profiles. For optimal efficiency, each stage should run on the accelerator best suited to it. This creates a systems challenge: each pipeline now requires high-performance kernels across a growing set of […]

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