Extended Dynamic Programming and Fast Multidimensional Search Algorithm for Energy Minization in Stereo and Motion
Computer Vision Center of Department Informatics, Universitat Autnoma de Barcelona, Spain
arXiv:1410.7922 [cs.CV], (29 Oct 2014)
@article{2014arXiv1410.7922M,
author={Mozerov}, M.~G.},
title={"{Extended Dynamic Programming and Fast Multidimensional Search Algorithm for Energy Minization in Stereo and Motion}"},
journal={ArXiv e-prints},
archivePrefix={"arXiv"},
eprint={1410.7922},
primaryClass={"cs.CV"},
keywords={Computer Science – Computer Vision and Pattern Recognition},
year={2014},
month={oct},
adsurl={http://adsabs.harvard.edu/abs/2014arXiv1410.7922M},
adsnote={Provided by the SAO/NASA Astrophysics Data System}
}
This paper presents a novel extended dynamic programming approach for energy minimization (EDP) to solve the correspondence problem for stereo and motion. A significant speedup is achieved using a recursive minimum search strategy (RMS). The mentioned speedup is particularly important if the disparity space is 2D as well as 3D. The proposed RMS can also be applied in the well-known dynamic programming (DP) approach for stereo and motion. In this case, the general 2D problem of the global discrete energy minimization is reduced to several mutually independent sub-problems of the one-dimensional minimization. The EDP method is used when the approximation of the general 2D discrete energy minimization problem is considered. Then the RMS algorithm is an essential part of the EDP method. Using the EDP algorithm we obtain a lower energy bound than the graph cuts (GC) expansion technique on stereo and motion problems. The proposed calculation scheme possesses natural parallelism and can be realized on graphics processing unit (GPU) platforms, and can be potentially restricted further by the number of scanlines in the image plane. Furthermore, the RMS and EDP methods can be used in any optimization problem where the objective function meets specific conditions in the smoothness term.
October 31, 2014 by hgpu