Massively Parallel Ray Tracing Algorithm Using GPU
Department of Computer Science and Engineering, Sichuan University, Jinjiang College, Pengshan, Sichuan, 620860, China
arXiv:1504.03151 [cs.GR], (13 Apr 2015)
@article{qin2015massively,
title={Massively Parallel Ray Tracing Algorithm Using GPU},
author={Qin, Yutong and Lin, Jianbiao and Huang, Xiang},
year={2015},
month={apr},
archivePrefix={"arXiv"},
primaryClass={cs.GR}
}
Ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane and simulating the effects of high-quality global illumination at a heavy computational cost. Because of the high computation complexity, it can’t reach the requirement of real-time rendering. The emergence of many-core architectures, makes it possible to reduce significantly the running time of ray tracing algorithm by employing the powerful ability of floating point computation. In this paper, a new GPU implementation and optimization of the ray tracing to accelerate the rendering process is presented.
April 14, 2015 by hgpu