13857

Massively Parallel Ray Tracing Algorithm Using GPU

Yutong Qin, Jianbiao Lin, Xiang Huang
Department of Computer Science and Engineering, Sichuan University, Jinjiang College, Pengshan, Sichuan, 620860, China
arXiv:1504.03151 [cs.GR], (13 Apr 2015)

@article{qin2015massively,

   title={Massively Parallel Ray Tracing Algorithm Using GPU},

   author={Qin, Yutong and Lin, Jianbiao and Huang, Xiang},

   year={2015},

   month={apr},

   archivePrefix={"arXiv"},

   primaryClass={cs.GR}

}

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Ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane and simulating the effects of high-quality global illumination at a heavy computational cost. Because of the high computation complexity, it can’t reach the requirement of real-time rendering. The emergence of many-core architectures, makes it possible to reduce significantly the running time of ray tracing algorithm by employing the powerful ability of floating point computation. In this paper, a new GPU implementation and optimization of the ray tracing to accelerate the rendering process is presented.
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