16839

Fluid Simulation: Smoothed Particle Hydrodynamics on the GPU

Adam Alsegard, Benjamin Wiberg, Emil Juopperi, Jonathan Grangien, Simon Hedlund
Linkoping University
Linkoping University, 2016

@article{alsegaard2016fluid,

   title={Fluid Simulation},

   author={Alseg{aa}rd, Adam and Wiberg, Benjamin and Juopperi, Emil and Grangien, Jonathan and Hedlund, Simon},

   year={2016}

}

This report describes the physical concept of fluids as well as a mathematical model for fluids governed by the Navier-Stokes equations. The Smoothed Particle Hydrodynamics method (SPH) for simulating fluids is described, and implementation details of the method are explained. Numerical integration methods such as Euler and Leap-Frog integration are discussed. The presented result is a program with support for real-time simulation and rendering of threedimensional fluids. The properties of the fluid can be adjusted through a graphical interface, and the fluid particles can be rendered either as spheres or as an approximate fluid surface. The program is written in C++ with the SPH simulation implemented in OpenCL and rendering implemented in OpenGL.
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