Using GPU shaders for visualization
Oregon State University
IEEE Computer Graphics and Applications (2009) Volume: 29, Issue: 5, Publisher: IEEE Computer Society Press, Pages: 96-100
@article{bailey2009using,
title={Using gpu shaders for visualization},
author={Bailey, M.},
journal={Computer Graphics and Applications, IEEE},
volume={29},
number={5},
pages={96–100},
issn={0272-1716},
year={2009},
publisher={IEEE}
}
GPU shaders seem used mostly for gaming and other forms of entertainment and simulation. But they have less-obvious visualization uses, for the same reasons that interest the gaming community: improved appearance and performance. This column looks at the use of shaders and the OpenGL shading language (GLSL) in two common visualization applications: point clouds and contour cutting planes.
March 11, 2011 by hgpu