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Using GPU shaders for visualization

Mike Bailey
Oregon State University
IEEE Computer Graphics and Applications (2009) Volume: 29, Issue: 5, Publisher: IEEE Computer Society Press, Pages: 96-100

@article{bailey2009using,

   title={Using gpu shaders for visualization},

   author={Bailey, M.},

   journal={Computer Graphics and Applications, IEEE},

   volume={29},

   number={5},

   pages={96–100},

   issn={0272-1716},

   year={2009},

   publisher={IEEE}

}

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GPU shaders seem used mostly for gaming and other forms of entertainment and simulation. But they have less-obvious visualization uses, for the same reasons that interest the gaming community: improved appearance and performance. This column looks at the use of shaders and the OpenGL shading language (GLSL) in two common visualization applications: point clouds and contour cutting planes.
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