A Very Simple Approach for 3-D to 2-D Mapping
Anshin Software Pvt. Ltd.
arXiv:1003.4036 [cs.GR] (21 Mar 2010)
@article{2010arXiv1003.4036D,
author={Dey}, S. and {Abraham}, A. and {Sanyal}, S.},
title={“{A Very Simple Approach for 3-D to 2-D Mapping}”},
journal={ArXiv e-prints},
archivePrefix={“arXiv”},
eprint={1003.4036},
primaryClass={“cs.GR”},
keywords={Computer Science – Graphics},
year={2010},
month={mar},
adsurl={http://adsabs.harvard.edu/abs/2010arXiv1003.4036D},
adsnote={Provided by the SAO/NASA Astrophysics Data System}
}
Many times we need to plot 3-D functions e.g., in many scientificc experiments. To plot this 3-D functions on 2-D screen it requires some kind of mapping. Though OpenGL, DirectX etc 3-D rendering libraries have made this job very simple, still these libraries come with many complex pre- operations that are simply not intended, also to integrate these libraries with any kind of system is often a tough trial. This article presents a very simple method of mapping from 3D to 2D, that is free from any complex pre-operation, also it will work with any graphics system where we have some primitive 2-D graphics function. Also we discuss the inverse transform and how to do basic computer graphics transformations using our coordinate mapping system.
March 30, 2011 by hgpu
Your response
You must be logged in to post a comment.