A Very Simple Approach for 3-D to 2-D Mapping
Anshin Software Pvt. Ltd.
arXiv:1003.4036 [cs.GR] (21 Mar 2010)
@article{2010arXiv1003.4036D,
author={Dey}, S. and {Abraham}, A. and {Sanyal}, S.},
title={“{A Very Simple Approach for 3-D to 2-D Mapping}”},
journal={ArXiv e-prints},
archivePrefix={“arXiv”},
eprint={1003.4036},
primaryClass={“cs.GR”},
keywords={Computer Science – Graphics},
year={2010},
month={mar},
adsurl={http://adsabs.harvard.edu/abs/2010arXiv1003.4036D},
adsnote={Provided by the SAO/NASA Astrophysics Data System}
}
Many times we need to plot 3-D functions e.g., in many scientificc experiments. To plot this 3-D functions on 2-D screen it requires some kind of mapping. Though OpenGL, DirectX etc 3-D rendering libraries have made this job very simple, still these libraries come with many complex pre- operations that are simply not intended, also to integrate these libraries with any kind of system is often a tough trial. This article presents a very simple method of mapping from 3D to 2D, that is free from any complex pre-operation, also it will work with any graphics system where we have some primitive 2-D graphics function. Also we discuss the inverse transform and how to do basic computer graphics transformations using our coordinate mapping system.
March 30, 2011 by hgpu