An Improved Study of Physically Based Fluid Simulation on GPU
Harbin Inst. of Technol., Harbin
10th IEEE International Conference on Computer-Aided Design and Computer Graphics, 2007
@inproceedings{tong2007improved,
title={An Improved Study of Physically Based Fluid Simulation on GPU},
author={Tong, Z. and Huang, Q. and He, J. and Han, J.},
booktitle={Computer-Aided Design and Computer Graphics, 2007 10th IEEE International Conference on},
pages={179–184},
organization={IEEE},
year={2007}
}
A feasible routine for complex fluid simulation is presented, consisting of the pre-processing and runtime stage. The pre-processing stage generates all computation-aided textures, which speeds up the simulating and rendering at run-time stage. We improve the unreasonable processing in most previous methods and give a correct discretized solution of Poisson equation. To improve the computational accuracy, the residuals are calculated to adoptively control the Jacobian iterations based on ping-pong technique and reduction operation. The potential parallelism of GPU is harnessed by effectively organizing the data and taking advantages of 4-element parallelism of vector operations. The experiment reveals that the proposed routine creates visually convincing results with encouraging FPS and meets the requirements of real-time simulation.
May 12, 2011 by hgpu