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GPU-Based Interactive, Stereoscopic Visualization of Automotive Crash Simulations

Chris Seeling, Greg Watson, Kaiwei Sun
Victorian Partnership for Advanced Computing (VPAC), Melbourne, Australia
IEEE Computer Graphics and Applications, 2007

@article{seeling2007gpu,

   title={GPU-Based Interactive, Stereoscopic Visualization of Automotive Crash Simulations},

   author={Seeling, C. and Watson, G. and Sun, K.},

   journal={IEEE computer graphics and applications},

   pages={6–11},

   year={2007},

   publisher={IEEE Computer Society}

}

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The automotive industry is aggressively moving from physical prototyping to virtual prototyping.This trend is imperative for staying competitive in an industry that faces many challenges. The industry has recognized that simulation in key disciplines such as crash worthiness, noise and vibration, and fluid mechanics has matured to a high level. The decision is, no longer about whether to use virtual technologies, but rather how to more effectively take advantage of these technologies to reduce time-to-market, lower development costs, and to support innovation. To further this technology, the Victorian Partnership for Advanced Computing (VPAC) developed a GPU-based algorithm (shader) that achieves a high frame rate while also interactively and immersively visualizing production-scale crash simulations.
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