Ringing: Frugal Subdivision of Curves and Surfaces
Aquatic Propulsion Lab., Georgia Inst. of Technol., Atlanta, GA, USA
IEEE Computer Graphics and Applications, 2010
@article{rossignac2010ringing,
title={Ringing: Frugal Subdivision of Curves and Surfaces},
author={Rossignac, J. and Venkatesh, A.},
journal={Computer Graphics and Applications, IEEE},
volume={30},
number={2},
pages={22–33},
year={2010},
publisher={IEEE}
}
Ringing reduces the working memory needed during the rendering of subdivision curves, surfaces, and animations. For example, it only stores 4D vertices when rendering the dth level of subdivision of a polygon using four-point, cubic, or quintic B-spline subdivision masks. Ringing can be used on CPUs and GPUs.
June 25, 2011 by hgpu