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Ringing: Frugal Subdivision of Curves and Surfaces

J. Rossignac, A. Venkatesh
Aquatic Propulsion Lab., Georgia Inst. of Technol., Atlanta, GA, USA
IEEE Computer Graphics and Applications, 2010

@article{rossignac2010ringing,

   title={Ringing: Frugal Subdivision of Curves and Surfaces},

   author={Rossignac, J. and Venkatesh, A.},

   journal={Computer Graphics and Applications, IEEE},

   volume={30},

   number={2},

   pages={22–33},

   year={2010},

   publisher={IEEE}

}

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Ringing reduces the working memory needed during the rendering of subdivision curves, surfaces, and animations. For example, it only stores 4D vertices when rendering the dth level of subdivision of a polygon using four-point, cubic, or quintic B-spline subdivision masks. Ringing can be used on CPUs and GPUs.
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