Ringing: Frugal Subdivision of Curves and Surfaces
Aquatic Propulsion Lab., Georgia Inst. of Technol., Atlanta, GA, USA
IEEE Computer Graphics and Applications, 2010
Ringing reduces the working memory needed during the rendering of subdivision curves, surfaces, and animations. For example, it only stores 4D vertices when rendering the dth level of subdivision of a polygon using four-point, cubic, or quintic B-spline subdivision masks. Ringing can be used on CPUs and GPUs.
June 25, 2011 by hgpu