The Research of Large-Scale 3D Scenes Rendering Optimization
Inst. of Machine Intellegence, Nankai Univ., Tianjin, China
WRI World Congress on Software Engineering, 2009. WCSE ’09
@inproceedings{chen2009research,
title={The Research of Large-Scale 3D Scenes Rendering Optimization},
author={Chen, S. and Shi, G. and Li, G.},
booktitle={World Congress on Software Engineering},
pages={276–285},
year={2009},
organization={IEEE}
}
The optimization for graphics rendering is important in VR applications. Many researchers have put a variety of rendering optimization, but these methods often have the limitations of the environment. Based on existing research works, this paper propose a common large-scale 3D scene rendering optimization method based on three levels of optimization strategies: the scene complexity, the complexity of objects and data communications. The experiment result shows that the method has a good performance, and applies to different scene types.
July 4, 2011 by hgpu