The Research of Large-Scale 3D Scenes Rendering Optimization
Inst. of Machine Intellegence, Nankai Univ., Tianjin, China
WRI World Congress on Software Engineering, 2009. WCSE ’09
The optimization for graphics rendering is important in VR applications. Many researchers have put a variety of rendering optimization, but these methods often have the limitations of the environment. Based on existing research works, this paper propose a common large-scale 3D scene rendering optimization method based on three levels of optimization strategies: the scene complexity, the complexity of objects and data communications. The experiment result shows that the method has a good performance, and applies to different scene types.
July 4, 2011 by hgpu